Friday, 5 March 2010

render farm? more like bender farm

we hit a bit of a wall. to cut a long story short, we tried to render using render farm, some worked, some didnt. everything just took to long. we ran out of time to do it in 3d just because of the 2 images rendered to make a 3d image would take twice aslong to do.
we have no decided to go back to the 2d option, which means i had to go back into the scene and replace the stereo cameras with normal ones.
we have also come to conclusion that we should render on our macs, just so we know its not going to go wrong like the some of the render farm projects.

so ive been pretty busy with these problems and working around them as well as industry exercises 2 project that i havent been able to post on here for a couple of days. but i am happy to say that it is finished...i cant believe we managed to get it done on time. obviously its not 100% what we wanted. we have all decided to carry on polishing it and finally do a 3d version ready for Rave live in june.

heres a render of the scene

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the things im not happy about - some of the texturing we did was not totally up to scratch - i think we should have given emma longer on the sound and even helped her out more even though i did help a little - also the final orb we were going to composit in the middle of the structure had to be scrapped due to the time frame. - and obviously the 3d aspect being scrapped really bummed me out - i think the narrative could have been made clearer also, maybe thats partly my fault with the cinematography...either way im determined to fix these problems.

things im happy with - the idea, i think its really interesting and it could be expanded on a lot if wanted to - some of the camera angles i achieved with the change in focal length etc - the animating on the character at the desk i thought was pretty cool - the general look and style of the piece.

unfortuantely the video size is too large to post so here are a few screenshots...

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watch this space for the full finished version probably some time before Rave live

Tuesday, 2 March 2010

3D!

so it has come to my attention that we are now planning on doing this project in 3 dimensions, we have tested it with the scene so far and it works...takes a little longer to render a shot but it works!

i have now set up all the cameras, these arent any normal cameras, they are stereo cameras...i think they are new to maya 2010. This allows you to do 3d...the old 3d with the red and blue glasses. still the same principle.

heres a couple of images

showing the wireframe scene inc lights and cameras

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get your 3D glasses ready here's a test of the stereo cameras

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next step!...now weve put the scene together i need to start choosing which cameras need to render what frames then put it all together for post.

Monday, 1 March 2010

moddeling...again

so the modelling is finished, i dont have the full scene due to carlos having his files
but i have also finished the texturing now. i textured the models in my scene by using a combination of both maya and photoshop. creating UVs and exporting a uv snapshot to photoshop, creating the textures, fitting them together....its a very tedious job but when it goes well its quite rewarding. here are some screen shots of quick renders.

please note not everything smoothed etc.

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so next on the list is to import the animation that the girls have been doing and match it up to the world so it all fits in, then comes the final lighting set up, cameras then finally render!