Thursday, 25 February 2010

modelling continued...

while mel and emma animate, and joe discovers some new crazy techniques and effects. Me and Carlos have been plugging away at this modelling.

beginning of wierd strange, membrane flooring

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carlos' first draft of the control desk with developed bowl and one of the pillars (size test etc.

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quick render to see whether the scene looks equal and to also help with looking at the sizing of everything.

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here's an image of all 5 pillars, with bowl, partial flooring and newly modelled pipes including rough orb for sizing etc

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quick render of the scene without texture, surrounding walls and finished control panel.

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next step is to get the final control desk and texturing...

Thursday, 11 February 2010

I've strated modelling and stuff

here's an idea of the floor plan of the head environment.

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my first part of modelling was to do the metal conductors

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then added a tap for the 'thought juice' to flow out of.

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to create the bowl and for it to be even i made a cylinder then selected the middle vertex and fiddled with the soft select drop off options

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