we have no decided to go back to the 2d option, which means i had to go back into the scene and replace the stereo cameras with normal ones.
we have also come to conclusion that we should render on our macs, just so we know its not going to go wrong like the some of the render farm projects.
so ive been pretty busy with these problems and working around them as well as industry exercises 2 project that i havent been able to post on here for a couple of days. but i am happy to say that it is finished...i cant believe we managed to get it done on time. obviously its not 100% what we wanted. we have all decided to carry on polishing it and finally do a 3d version ready for Rave live in june.
heres a render of the scene
the things im not happy about - some of the texturing we did was not totally up to scratch - i think we should have given emma longer on the sound and even helped her out more even though i did help a little - also the final orb we were going to composit in the middle of the structure had to be scrapped due to the time frame. - and obviously the 3d aspect being scrapped really bummed me out - i think the narrative could have been made clearer also, maybe thats partly my fault with the cinematography...either way im determined to fix these problems.
things im happy with - the idea, i think its really interesting and it could be expanded on a lot if wanted to - some of the camera angles i achieved with the change in focal length etc - the animating on the character at the desk i thought was pretty cool - the general look and style of the piece.
unfortuantely the video size is too large to post so here are a few screenshots...
watch this space for the full finished version probably some time before Rave live
