Wednesday, 27 January 2010

concepts

here are some of he concepts and ideas we have drawn up.

the idea is that inside the head is this round orb like thing which gives off ideas in the form of electricity. these ideas and thoughts are harnessed by these claw like metal structures which convert the thoughts into a strange liquid which is dispensed through taps at the bottom of the claw like structures. the liquid is collected in buckets by little versions of the original big character we are shown at the start. then these little people pour the thoughts into funnels which is then distributed around the body which in turn makes the body do things. there is a little man at a control desk who decides what to make the body do as if he is the driver or pilot of the body.

here are some drawings.

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the group slaving away...minus carlos

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now need finalised concepts and start modelling. wayhey

Friday, 22 January 2010

our idea

so after a lot of deliberating in the group we have settled on not a very predictable path.
we have decided to use the human body as our environment and are going to show a representation of how the body works. drawing inspiration from scifi films like 'innerspace' and 'the fantastic voyage', also drew inspiration from things like 'the magic school bus' and 'osmosis jones'

here's some images

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when developing this idea we decided a good place to start would be the brain. so we started thinking of idea of how we could represent the brain and how it could work.


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now we are gonna start doing some rough concepts and ideas of how we could make this a living breathing changing developing environment.

Thursday, 14 January 2010

groups and job rolls

So we've decided on groups and job rolls.
my group is made up of Mariluz, Joe S, Carlos, Emma and myself.
Animating - Mariluz
Compositing and sound - Joe
Modelling - Rory and Carlos
2D art - Emma

we are currently brainstorming ideas and researching into interesting architecture
here are some initial photos that i found really inspiring.


sort of medievil theme

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then more of a ghetto, shanty town environment

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Monday, 11 January 2010

first blog!!

ok so first week back after Christmas and the start of 2 new units. This blog will be showing the progress and development of the Digital Environments unit.

here is the brief for the unit

For this project you will be working in teams of four or five students. You will all be working towards a final collaborative short film but will have the opportunity to fulfil clear and separate roles within the team.

You will be working to create an animated environment.
You will be collaborating not only with the other animators in your team, but also with designers from the environment design course.
Their designs will form the starting point for your work.

This environment will be modelled in 3D, UV mapped, textured and lit based upon the research of materials and environments as initially designed or propsed by IDEAS students. This research will consist of practical site visits (such as the trip to Barcelona and alternative London based venues) and associated drawing and photography, as well as academic research via the web and the LRC.

This environment must demonstrate integral animation, it could be mechanical such as machinery, doors, windows, windmills etc, or it could be more organic, and atmospheric, such as the effects of wind on plants, weather conditions etc. It could be a much more long term animation to show the effect of years passing, rather than minutes. For those of you who feel that you are more character animators than computer visualisers you can focus upon contextualising the designed environment by populating it with characters using that environment, it may be that the environment is being used in an unintended or unexpected way that has evolved through public interaction with the space. (Was the South Bank designed for skateboarding or parkour?).

It may be easier for you to think about defining the way in which you will approach this project by choosing one of the themes listed below.

Changes over time (historic).
Changes in weather or lighting (climatic).
Changes in use of the environment (contextual).

Although you will be working as part of a team towards your final animation, you will also be required to provide evidence of your individual contribution to the project via a blogged design journal where you will document your personal research, experimentation, and acquiring of new skills.



So from now untill next post i will be deciding and joining up with a group of people that i think will compliment each other and work well as a team.